//==============================================================================
// Sand Giant_anim.txt
//==============================================================================
			
//==============================================================================
define dust
{
	set hotspot
	{
		version
		{
			         VisualParticle SFX A Generic Dust Large
		}
	}
}

//==============================================================================
define dustalive
{
	set hotspot
	{
		version
		{
			         VisualParticle SFX A Generic Dust Medium
		}
	}
}

//==============================================================================
define birthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Special N Fire Giant_idleA
ReplaceTexture special n fire giant/special e sand giant
				connect HOTSPOT birthSFX hotspot
				Connect FRONTABDOMEN dustalive hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		//techLogic none/Granite Blood
		set hotspot
		{
			version
			{
				Visual Special N Fire Giant_idleA
ReplaceTexture special n fire giant/special e sand giant
				Connect FRONTABDOMEN dustalive hotspot
			}
			
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		//techLogic none/Granite Blood
		set hotspot
		{
			version
			{
				Visual Special N Fire Giant_boredA
ReplaceTexture special n fire giant/special e sand giant
				Connect FRONTABDOMEN dustalive hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		//techLogic none/Granite Blood
		set hotspot
		{
			version
			{
				Visual Special N Fire Giant_deathA
ReplaceTexture special n fire giant/special e sand giant
				Connect FRONTABDOMEN dust hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		//techLogic none/Granite Blood
		set hotspot
		{
			version
			{
				Visual Special N Fire Giant_walkA
ReplaceTexture special n fire giant/special e sand giant
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true	
				tag FootstepRight 0.60 true	
				tag SpecificSoundSet 0.52 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN dustalive hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		//techLogic none/Granite Blood
		set hotspot
		{
			version
			{
				Visual Special N Fire Giant_attackB
ReplaceTexture special n fire giant/special e sand giant
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.19 true	
				tag Attack 0.72 true	
				tag GenericSound 0.13 true	
				tag SpecificSoundSet 0.20 false FireGiantAttack checkVisible 
				tag SpecificSoundSet 0.71 false FireGiantAttack checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN dustalive hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		//techLogic none/Granite Blood
		set hotspot
		{
			version
			{
				Visual Special N Fire Giant_rangedattackA
ReplaceTexture special n fire giant/special e sand giant
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.27 true
				tag Attack 0.69 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.28 false FireGiantAttack checkVisible
				tag SpecificSoundSet 0.75 false FireGiantAttack checkVisible
//-- end auto generated section
				Connect FRONTABDOMEN dustalive hotspot
				length 3
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector 
	{
		//techLogic none/Granite Blood
		set hotspot
		{
			version
			{
				Visual Special N Fire Giant_FlailA
ReplaceTexture special n fire giant/special e sand giant
				Connect FRONTABDOMEN dustalive hotspot
			}
		}
	}
}